Compared with the last full revision, which came out in 2003, the new SimCity offers a fantastically rich palette of urban measures. SimCity has existed since 1989, long enough to introduce a couple of generations to the enchantments of urban planning... "The game is a totalitarian dream".

The wizards at Electronic Arts seem to understand cities as market-driven algorithms. Input people, rules, and resources, and the results are stability, growth, and wealth...SimCity’s engineers have repeated the same mistake made by countless potentates, forgetting that cities are forged both by master builders and the people who hack their grand plans.NY Magazine

When Electronic Arts released the newest version of SimCity Justin Davidson decided to take the plunge and explore what the game could teach about urban planning and running a city. The effort helped him to identify three guiding principles for creating a successful SimCity ; 1) Money Equals Happiness, 2) Zoning Is Destiny, 3) Transit, Schmansit.

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Published on: March 28, 2013
Cite: "Three guiding principles for a fake metropolis" METALOCUS. Accessed
<http://www.metalocus.es/en/news/three-guiding-principles-a-fake-metropolis> ISSN 1139-6415
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