On Friday, March 1st, the Museum of Modern Art will hold a press viewing from 1:00-3:00pm for Applied Design, which features 14 newly acquired video games on view for the first time.

The Museum of Modern Art has acquired a selection of 14 video games, the seedbed for an initial wish list of about 40 to be acquired in the near future, as well as for a new category of artworks in MoMA’s collection that will grow in the future.

This initial group of video games, which will be installed in the Museum’s Philip Johnson Galleries in March 2013, features: Pac-Man (1980), Tetris (1984), Another World (1991), Myst (1993), SimCity 2000 (1994), vib-ribbon (1999), The Sims (2000), Katamari Damacy (2004), , Dwarf Fortress (2006), Portal (2007), flOw (2006), Passage (2008), Canabalt (2009).

The games were selected as outstanding examples of interaction design—a field that MoMA has already explored and collected extensively, and one of the most important and oft- discussed expressions of contemporary design creativity. Criteria for the selections emphasize not only the visual quality and aesthetic experience of each game, but also the many other aspects— from the elegance of the code to the design of the player’s behavior—that pertain to interaction design. This acquisition allows the Museum to study, preserve, and exhibit video games as part of its Architecture and Design collection.

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Published on: February 27, 2013
Cite: "MoMA Acquires 14 Video Games for Architecture and Design Collection" METALOCUS. Accessed
<http://www.metalocus.es/en/news/moma-acquires-14-video-games-architecture-and-design-collection> ISSN 1139-6415
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