The response of citizenship is the key to success or failure in every urban intervention. PKMN's project to "SixtyNine Seventy, The Spaces Between" competition backs on citizen's revitalization as an strategy to activate this Salt Lake City location, and on the Urban Games Spirit as a tool to develop their proposal.

Memory of project

Every citizen of Salt Lake experienced the Salt Lake 2002 Winter Games in an individual and exclusive way, making a fundamental part of the Olympic MEMORIES of the city, led by the TRANSFORMING AND EDUCATIONAL POWER of the Olympic Spirit. But, above everything, they left its LEGACY impregnated in every single citizen in the form of an emotional link to their city.

WHAT? - URBAN GAMES

THE URBAN GAMES project [Salt Lake 2014] aspires to become the leading role and proactive involvement opportunity for Salt Lake’s citizens in the activation of the Spaces Between 69&70 blocks, the creative nucleus at the core of their city. The strategy consist on using all the features that identify the Olympic Spirit applied to the citizens in contact with everyday life, encouraging the Urban Spirit.

WHY? - URBAN SKILLS.

As it happens with athletes in Olympic Games, URBAN SKILLS are the capacities acquired by citizens, allowing them to understand, use and build a lively, shared and sustainable city.

What are these urban skills?

1. POWER OF IDENTITY.- Empowering local identity means recognizing Salt Lake City’s history & culture but also the importance of every citizen as a singular and unique value.

2. URBAN LANDSCAPE.- Considering city space as an interface for citizen interaction implies improving the perception and legibility for an understandable city.

3. COMMUNITY GENERATOR.- Generating a community by sharing experiences and promoting teamwork by giving citizens the responsibility & the capacity to manage the city.

4. URBAN LEARNING.- A strong community already exists in Salt Lake City, concerned and interested citizens are bound to be the experts of their urban environment. 

5. ACTIVATION / PROGRAMMING.- Active citizenship put in motion is the strongest cultural value of a city that should be allowed to blossom in order to reach its full creative potential.

6. MICRO AMENITIES.- Micro amenities are small appliances (light structures, mobile sets) that are created, co-designed and built as specific hardware to fit the Spaces Between.

HOW? - URBAN DYNAMICS.

THE URBAN GAMES project relies on citizenship empowerment as the only way to launch real life into the site. The Games are designed as PROCESSES, educational, emotional and communitarian strategies to make the cultural nucleus a key aspect of a lively Salt Lake City.

What are the elements that configure these Urban Dynamics?

1. LANDSCAPE.- [Ground, Elements, Skyline]. Urban transformation is highly perceived through landscaping processes. How do The Urban Games change the appearance of the city?

2. INFRASTRUCTURES.- [Cultural, Signage, Bike, Pedestrian, Furniture, Parking]. The way a city can be read and understood is unambiguous; identifying its nets and infrastructures is an important part of it.

3. ACTIVE SPACES.- [Activate, Re-Think, Empower, Renew, Celebrate, Link]. Citizens can establish emotional relationships with their cities to the extent that they dream and visualize their potential future.

4. MANAGEMENT.- [Street Festivals, Workshops, Interventions, Performing Events]. Our daily lives perform continuous changes in our cities, as well as those special events that we continuously plan and look forward to. 

5. TOOLS.- [Furniture, Adaptability, Schedule, Design, Date, Installation, Costume, Guide, Vehicle].
We relate to our urban environment through actions that are very often carried out according to the tools that are available to us.

6. AGENTS.- [Experts, Volunteers, Sponsors, Users, Teachers, Students, Managers, Journalists]. We all play different roles in a specific game, we are all involved in it as citizens, and we combine our capabilities with those of others.

7. COMMUNITY.- [Emotional, Creative, Mass-Media, Educational]. Establishing different kinds of communities according to different interests and skills is an essential part of The Urban Games.

WHERE? - URBAN CLOUT.

Every Salt Lake citizen has influence on his/her city; confronted in their everyday lives they drive actions that operate changes in their city and its future.

How does Urban Clout work?

ANALOGIC & DIGITAL.- Urban Clout is a strategic tool that combines and connects the analogical and digital influence of the actions developed by citizens while participating in the Urban Games.

SMART CITIES.- Urban Clout is connected to the idea of Smart Cities, in the sense that citizens training their Urban Skills are Smarter Citizens using efficient information and communication technologies.

USER EXPERIENCE.- Urban Clout is designed to enhance citizens’ experience of the Urban Games. It allows citizens to go from personal participation to community recognition & value. Urban Clout displays citizen participation through Urban Points and translates these points into Urban Privileges.

URBAN GAMES NET.- Urban Clout facilitates the translation from Olympic spirit to Urban friendship, from Olympic world net to Urban games net. Let us imagine a world net where urban skills and users are always growing and becoming more closely connected. From Salt Lake City to the World!!

Text.- PKMN.

CREDITS.-

Authors.- PKMN [pacman] Architectures: Enrique Espinosa Perez, Rocio Pina Isla, David Perez Garcia, Carmelo Rodriguez Cedillo.
Collaborators.- Ana Arana Fernández de Gamboa, Alia Sabry.

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PKMN is an arch office and collective based in Madrid [Spain] since 2006.

Graduated at Technical University of Madrid, they have been awarded by Università La Sapienza(Rome), Instituto Universitario di Architettura di Venezia, Ecole d'Architecture de Paris Val-de-marne, Universidad Politécnica de Madrid, Ministerio de Educación y Ciencia in Spain.

Carmelo Rodríguez, David Pérez, Enrique Espinosa y Rocío Pina have collaborated with many offices and practices: Juan Herreros, SOLID (Soto y Maroto), Javier Revillo, MI5 Arquitectos, Enrique Krahe, Andrés Jaque, José Mª Ezquiaga, ZooHaus, F8 Arquitecturas, Carlos Arroyo y Emilio Luque. They do research into technology - typology - construction (applied to consolidated  urban contexts, local memory and contemporary cultures); simultaneously they love exploring new architectural fields connecting citizens, identity, pedagogy, communication, game, action and cities, specially throughout strategies of participation, mediation and social innovation, and experimental active learning process. They`re fulfilled diverse projects in Spain such as New Teruel Market Square, Oficina Gratuita de Arquitectura, Europan, Innopia, El Madrileño del Año, Plan Extinción or Museo MASJ in Alcázar de San Juan.

They develop an action and pedagogical workline called "City creates City" (with Diana Hernández, Alejandra navarrete, Carlos Mínguez and Almudena mestre, who have worked with PKMN in another projects) dealing with Spanish universities, portuguese, mexican and argentinian, such as La Coruña, Sevilla, UCJC Madrid, Chihuahua, Mexico DF, Buenos Aires, cities as Caceres, Toledo, Merida or Burgos and companies as Fagor or AENA. They have taken part in exhibitions such as XIII Bienal Buenos Aires, EME3 (CCCB-BCN), Archivo de Creadores (Matadero-Madrid) FreshMadrid & FreshLatino (COAM, I.Cervantes), AlNorte2010 or Post-post-post, and their work has been published by Mark, Pasajes, AV, METALOCUS, El País, El Economista, Arquire, Europan, Fundación Arquia, Future and other media.

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Published on: September 25, 2013
Cite: "From Olympic Games to Urban Games" METALOCUS. Accessed
<http://www.metalocus.es/en/news/olympic-games-urban-games> ISSN 1139-6415
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