The beach balls are back, and they’ve been joined by Kith sneakers, Dig, Playhouse, and Light Cavern. They’re all part of Fun House, the new Summer Block Party exhibit that opened July 4 at the National Building Museum in Washington, D. C., and runs through Labor Day.

Fun House, designed by Snarkitecture, is the latest in the National Building Museum’s imaginative Summer Block Party series of temporary structures inside its historic Great Hall.

Fun House is Snarkitecture’s first comprehensive museum exhibition, examining the prolific activities of the studio throughout the entirety of the Great Hall. Curated by Italy-based Maria Cristina Didero, the heart of the exhibition is presented within a Snarkitecture-designed house—a freestanding structure that recalls and re-imagines the idea of the traditional home. Fun House includes a sequence of interactive rooms featuring well-known Snarkitecture environments and objects, like Dig (2011) and Drift (2012), as well as new concepts developed for the Museum. As visitors walk through the house, the rooms convey the ten year story of Snarkitecture while underlining the studio’s peculiar, yet accessible way of reinterpreting the built environment.

In the Museum’s west court, or “front yard,” a custom recreation of A Memorial Bowing (2012), welcomes visitors into the space. Visitors exit the house towards the east court, or “backyard,” greeted by Playhouse (2017) and a kidney-shaped pool filled with hundreds of thousands of recyclable plastic balls, reminiscent of The BEACH (2015-17).
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Snarkitecture (New York 2008) is a collaborative and experimental practice operating in territories between art and architecture. The name is drawn from Lewis Carroll’s The Hunting of The Snark, a poem describing an “impossible voyage of an improbable crew to find an inconceivable creature.” Snarkitecture investigates the unknown within architecture – the indefinable moments created by manipulating and reinterpreting existing materials, structures and programs to spectacular effect.

Exploring the boundaries of disciplines, the studio designs permanent, architectural scale projects and functional objects with new and imaginative purposes. Snarkitecture’s approach focuses on the viewer’s experience and memory, creating moments of wonder and interaction that allow people to engage directly with their surrounding environment. By transforming the familiar into the extraordinary, Snarkitecture makes architecture perform the unexpected.

Best known for their playful approach to material and the reinterpretation of everyday objects and environments—from the raw, yet refined interiors of various Kith and COS stores to immersive installations at Salone del Mobile, the New Museum, Design Miami, and more—the studio’s tenth anniversary represents an opportune time to explore past work in a brand new format.

Snarkitecture was established by Alex Mustonen and Daniel Arsham and is represented by Galerie Emmanuel Perrotin.

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Published on: July 13, 2018
Cite: "Snarkitecture brings their indoor beach back to D.C., along with a few new surprises" METALOCUS. Accessed
<http://www.metalocus.es/en/news/snarkitecture-brings-their-indoor-beach-back-dc-along-a-few-new-surprises> ISSN 1139-6415
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