We wonder in baffled amazement at the gargantuan stone architectures of ancient civilizations. How could they have possibly moved those stones? Today, we work under the false assumption that mass is tied to labor. Imagine a future where mass moves itself.

Matter Design Studio has partnered with CEMEX Global R&D to challenge the relationship between the mass of materials and the physical effort. Using advanced computation and designing unique materials, they are embedding intelligence into the objects themselves. They are asking the objects to do the heavy lifting, thus liberating people to play with mass. 
The collaboration between, Matter Design and CEMEX Global R&D, exists in two projects. The first is a performative sculpture titled Janus. The second, Walking Assembly, is a demonstration of how those same principles of Janus can be applied to assemble massive construction elements without the use of a crane.

About WALKING ASSEMBLY
 
The mysterious knowledge surrounding the transportation and placement of megalithic structures of the past eludes contemporary building practices. Walking Assemblyre-introduces the potentials of that ancient knowledge to better inform the transportation and assembly of future architectures.

If a brick is designed for a single hand, and a concrete masonry unit (CMU) is designed for two, these massive masonry units (MMU) unshackle the dependency between size and the human body. Intelligence of transportation and assembly is designed into the elements themselves, liberating humans to guide these colossal concrete elements into place.

Structures that would otherwise rely on cranes or heavy equipment can now be intelligently assembled and disassembled with little energy. By using variable density concrete, the center of mass of the object is calibrated precisely to control the stable, but easy motion of the elements.

This ensures that these massive elements successfully walk and assemble into place, creating the possibility for a crane-less tilt up construction method and turning our building sites into spectacles of play.

About JANUS

Janus is the Roman god of thresholds, simultaneously looking to the past and the future. Matter Design and CEMEX Global R&D have conjured this god of contradictions to help demonstrate the potentials of moving mass with joy. The ghost of Janus manifest as an animated double concrete sculpture on its original home and the current site of the American Academy in Rome—the Janiculum. Janus emerges from its own formwork and performs on stage in front of an audience of spectators.

Working with composers Federico Gardella and Simone Conforti, this collaboration merges sonic and physical animation to produce a performance of living spectacle. In an hour-long performance, the audience is enveloped in a spatial chatter that transitions from the noise of the crowd itself to a spirit like whispering that draws the audience’s attention to an apparently gift-wrapped object on stage. Janus is designed through a series of monstrous contradictions.

This graphic box references the Arch of Janus with a uniquely Roman color palette of pinks, oranges, and blues. The box slowly rolls onto its back, exposing it is merely the lightweight formwork of a massive object inside. From this rigid box, a vital concrete object springs to life on its own. Janus wobbles on stage, breathing life into a solid sphere and hollowed ring sculpture until the momentum slowly fades and the wrecking ball of an object appears to hover on a single point for the amusement of spectators. This spectacle of witnessing Janus’ rebirth projects a perception of life in this inorganic object, but Janus was not done.


Janus re-manifest across the Atlantic on the campus of MIT, this time, dedicated to expressing a deeper understanding of the concrete form in relation to the human body through the act of play. Terez Lowry dances with Janus accompanied by the sounds of Gardella and Conforti’s composition, re-mastered for a 15-minute progressive presentation that demonstrates the apparently light but incredibly massive capabilities of what working with mass could look like today.
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Authors
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Brandon Clifford & Johanna Lobdell in collaboration with Davide Zampini—CEMEX Global R&D
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Matter Design Project Lead
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Matthew John Meyers \ Tyler Swingle
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Project Team
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Alexandre Guerini \ Carlos Enrique Terrado \ Daniel Marshall \ Mackenzie Muhonen \ Gill Sunshine
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Acknowledgements
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Funding provided by CEMEX Global R&D
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Dates
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JANUS - 2018 / WALKING ASSEMBLY-2019
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Measures
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WALKING ASSEMBLY-2019. Size.- 6.3m x 3m. Mass.- 5,970kg. Material.- Concrete. --- JANUS - 2018. Size.- 2.25m x 1.3m x 1.3m. Mass.- 2,000kg
Material.- Concrete
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Matter Design is a design practice and research lab directed by Brandon Clifford with his partners Johanna Lobdell and Wes McGee. They produce work that is both playful and rigorous, leveraging alternative ways of thinking to reconsider the future of our built environment. Matter Design is recognized as an influential design practice with awards such as MoMA Young Architects Program finalists, the Architectural League Prize for Young Architects + Designers, the Design Biennial Boston award, AZ awards, AIA Small Projects Award, BSA Honor Award, a Rome Prize, a TED Fellowship, and others.

Brandon Clifford is the director and co-founder of Matter Design. He is also an assistant professor at the Massachusetts Institute of Technology. Brandon received his Master of Architecture from Princeton University and his Bachelor of Science in Architecture from Georgia Tech. He was the LeFevre Fellow at The Ohio State University Knowlton School of Architecture. Brandon is a designer and researcher who has received recognition with prizes such as the American Academy in Rome Prize, a TED Fellowship, the SOM Prize, the Design Biennial Boston Award, and the Architectural League Prize for Young Architects & Designers. His most recent authored work ‘The Cannibal’s Cookbook’ demonstrates his dedication to bringing ancient knowledge into contemporary practice with theatrical captivation. His work at Matter Design is focused on advancing architectural research through spectacle and mysticism. He is best known for captivating new ideas by critically evaluating ancient ways of thinking and experimenting with their value today. This work ranges from an award-winning play structure for kids to megalithic sculptures that come to life to perform tasks. Brandon is dedicated to re-imagining the role of the architect. His speculative work continues to provoke new directions for design in the digital era.

Johanna (Jo) Lobdell is a partner of Matter Design. Her work brings access to the design research being done at Matter Design through multi-media such as publications, exhibitions, murals, and environmental experiences. Jo’s work operates at the intersection of art and design, focusing on color, patterns, and graphics in relation to 3d form. Her primary objective is to create environments that communicate through the use of attraction. Jo received her education in Graphic Design and Fine Arts from Parsons School of Design and Lesley University College of Art and Design. She is driven to bring inspiration and joy to the world through the lens of design.

Wes McGee is co-founder and partner of Matter Design, and an assistant professor of Architecture and director of the Fabrication Lab at the University of Michigan Taubman College of Architecture and Urban Planning. His work revolves around the interrogation of material performance, with a research and teaching agenda focused on developing new connections between design, engineering, materials, and manufacturing processes as they relate to the built environment through the creation of customized software and hardware tools. With the goal of seamlessly integrating fabrication constraints with design intent, the work spans multiple realms, including algorithmic design, computational feedback of material properties, and the development of novel production processes which utilize industrial robots as bespoken machines of architectural production.

Wes frequently presents work at national and international conferences on design and fabrication, and the work of Matter Design was recently featured in the book “PostDigital Artisans” by Jonathan Openshaw (Frame publishers), as well as “Next Progressives” in Architect Magazine. In 2014 he was the co-chair of the Robots in Architecture Conference, and most recently one of the chairs of the 2016 ACADIA conference.

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Published on: April 20, 2019
Cite: "Janus and Walking Assembly. Megalithic Concrete Stones to play, and to move them with the hands" METALOCUS. Accessed
<http://www.metalocus.es/en/news/janus-and-walking-assembly-megalithic-concrete-stones-play-and-move-them-hands> ISSN 1139-6415
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