It is not surprising to find out that Jim Kazanjian's favorite movie is The Shining by Kubric or that he has a "strong obsession" with Radley Metzger's version of The Cat and the Canary. But his gloomy and fantastic landscapes are much more than just a sum of his influences.
Established as CGI artist in television and game production, Jim Kazanjian's anomalies have more in common with his career than might seem. "My interest in gaming stems from my fascination with architecture and its potential to generate narrative structures" Kazanjian shared. "My time in game development has definitely informed my photographic work. I find that the immersive qualities in both mediums have a strong correlation."

By recomposing photographs, instead of "shooting" them, Kazanjian has the freedom to create spaces in which what is familiar becomes strange, in which what is mundane becomes fantastic.
 

Description of the work by Jim Kazanjian

My images are digitally manipulated composites built from photographs I find online. The technique I use could be considered "hyper-collage". I cobble together pieces from photos I find interesting and feed them into Photoshop. Through a palimpsest-like layering process of adding and subtracting, I gradually blend the various parts together. I am basically manipulating and assembling a disparate array of multiple photographic elements (sometimes more than 50) to produce a single homogenized image. I do not use a camera at any stage in the process.

    My method of construction has an improvisational and random quality to it, since it is largely driven by the source material I have available. I wade through my archive constantly and search for interesting combinations and relationships. Each new piece I bring to the composition informs the image's potential direction. It is an iterative and organic process where the end result is many times removed from its origin. I think of the work as a type of mutation which can haphazardly spawn in numerous and unpredictable directions. 

    I’ve chosen photography as a medium because of the cultural misunderstanding that it has a sort of built-in objectivity. This allows me to set up a visual tension within the work, to make it resonate and lure the viewer further inside. My current series is inspired by the classic horror literature of H.P. Lovecraft, Algernon Blackwood and similar authors. I am intrigued with the narrative archetypes these  writers utilize to transform the commonplace into something sinister and foreboding. In my work, I prefer to use these devices as a means to generate entry points for the viewer. I'm interested in occupying a space where the mundane intersects the strange, and the familiar becomes alien. In a sense, I am attempting to render the sublime. 

 

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Jim Kazanjian
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Jim Kazanjian (LA, 1968) studied at the Kansas City Art Institute, where he completed his BFA, and at the Art Center College of Design in Pasadena, where he started and finished his MFA. At the moment he works from Protland, having participated in many exhibitions and publications. He has worked as digital artist for television and game production for 18 years, as well as for many commercial firms and institutions.

Various clients he has collaborated with include: Nike, Adidas, NBC, CBS, HBO, NASA, HP, Intel and others. He currently lives in Portland, Oregon.

Awards.-

2012.- Lens Culture International Exposure Awards - Grand Prize Winner, Single Image Category.
2012.- International Fine Art Photography Award - 3rd Place Experimental.
2012.- “Illusion”, Center for Fine Art Photography – Directors Honorable Mention
2008.- Photolucida - Critical Mass Top 50.

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Published on: June 12, 2016
Cite: "The architectural horror of Jim Kazanjian" METALOCUS. Accessed
<http://www.metalocus.es/en/news/architectural-horror-jim-kazanjian> ISSN 1139-6415
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